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- on exitFrame
- global end, monitor
- if monitor = 1 then
- if the movieTime of sprite 15 < end then
- go(the frame)
- else
- set the locV of sprite 15 to 1000
- set the locH of sprite 15 to -1000
- puppetTransition(3)
- updateStage()
- puppetSprite(15, 0)
- set monitor to 0
- if soundBusy(1) = 0 then
- puppetSound("SHIP_INTR11.AIF")
- updateStage()
- end if
- go(the frame)
- end if
- else
- go(the frame)
- end if
- end
-